Automated Performance Testing & Graphics Metrics

Data-driven validation for rendering and runtime decisions

Overview

This project focused on building lightweight, automation-adjacent tooling to measure real performance cost and validate rendering decisions. Rather than owning CI infrastructure, I created targeted systems that provided actionable metrics to reduce subjective judgment and inform engineering trade-offs.

 

Key Contributions

  • Built Python-based performance test systems to capture GPU and runtime metrics

  • Profiled shaders, animations, and transitions directly on device

  • Supplied quantitative data to engineering and leadership to guide decisions

  • Identified performance regressions early and supported targeted optimizations

  • Integrated measurement into regular review and iteration workflows



ROLE

Technical Artist

Languages / Scripts

Python, PowerShell, GLSL (profiling context)

FOCUS

Instrumentation • metric capture • validation workflows • decision support

CONTEXT

As visual fidelity increased, subjective evaluation became insufficient. This work introduced repeatable measurement to support informed decisions before and after public release.

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