Shader & Rendering Optimization

Translating art direction into efficient real-time shaders

Connect_2025
ig_panels_connect_2025
firepit_upscayl_1920px_upscayl-standard-4x
waterfalls
aurora
pathways_dark

Overview

This project highlights my work authoring and optimizing shaders under strict VR performance constraints. I focused on translating artistic intent into GPU-aware implementations while validating visual fidelity directly in headset.

 

Key Contributions

  • Authored custom GLSL shaders, including premium material effects

  • Converted After Effects prototypes into real-time shader implementations

  • Profiled GPU cost and iterated to meet performance budgets

  • Validated shaders in headset and shared visual/performance results

  • Documented shader workflows to support future iteration

ROLE

Technical Artist

Languages / Tools

Meta Horizon Studio, GLSL, Python (testing), After Effects (source prototyping), OVR Metrics, internal CLI

FOCUS

Shader authoring • GPU performance • visual fidelity • validation

CONTEXT

Shader work informed product-level decisions and required balancing creative goals with measurable performance constraints in a real-time VR environment.

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