Bridging authored content with real-time runtime systems
This project represents my core responsibility across multiple Quest virtual environments: ensuring that complex art, animation, and FX content integrated cleanly into runtime systems while remaining performant and shippable. The work required deep coordination between art, UX, engineering, and QA under tight production and post-release timelines.
Key Contributions
Technical Artist
Python, Maya scripting (Python), GLSL (supporting integration)
Runtime integration • technical animation • production stability • cross-team delivery
These environments were public-facing and highly visible, often iterated late in development. Success required balancing creative intent with engine constraints while maintaining stability across multiple releases and hardware generations.
