Overview
This project represents my pipeline engineering work: building optional, modular systems that improved asset ingestion, iteration speed, and reliability. The focus was on reducing friction without increasing core engine complexity.
Key Contributions
Designed technical art pipelines for asset ingestion and validation
Built tooling for FX, spritesheet generation, and animation workflows
Automated repetitive tasks using Maya scripting and external tools
Created documentation and video tutorials to accelerate team ramp-up
Reduced production bottlenecks through standardized workflows